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Clans
Seattle is the home of several Clans, lineages of vampires that share common traits and powers passed on by blood. In Bloodlines 2, you start out as a Thinblood. Feed your power by choosing one of the playable fullblood clans. Discover their differences, their disciplines and choose just what kind of monster you will be. Unlock your true vampiric potential and take on the night.

Toreador
It would almost appear as though Seattle was shaped by artists. Influencing the elite, the Toreador have been well entrenched within Seattle's power structure since its days as a pioneer settlement. One look at the modern landscape of Downtown could paint a different picture - as if the massive cranes reshaping the city represent hands plucking the petals off of the rose. You will still find the Toreador there, but there is a sense that this clan is partying like it's their last.

Obsessed with beauty in all forms, there are those Toreador who would claim that their Clan only chooses the most accomplished artists of each generation - whether they wielded the brush, the pen, their voice, body or mind. It'd only be half a lie. There are true visionaries among the Clan of the Rose, but it also contains its share of one-hit wonders and posers embraced in a moment of fleeting passion. All of them are cursed to spend eternity between the short-lived bliss of true beauty...
A BEAUTIFUL WAY TO DIE
Only fools would mistake the Toreador for shallow hedonists. In truth, the Clan of the Rose is one of the most formidable forces among the Kindred: they’re the clan that creates. Players who choose to join them gain access to two of their rarefied Disciplines on top of the individual powers from their Thinblooded past.

Presence
Toreador relish in their ability to turn a crowd into an audience, distraction into rapt attention, and aggression into adoration, by just entering the room. Their signature Discipline of Presence is at the root of this supernatural charm.
• Awe (Blood Cost: 2), the first active Presence power, allows the vampire to strike a pose that freezes all before them into adoring wonder. For a short while after, these new admirers will be oblivious to anything but what they just saw. The • • and • • • • • slots upgrade Awe.
• • • Entrance (Blood Cost: 2), the second active power, forms a group of admirers around the vampire. For an extended period, these hangers-on will follow wherever the object of their adulation may go, distracting nearby enemies along the way. The • • • • and • • • • • slots upgrade Entrance.
Using Presence powers is not a Masquerade Violation.

Celerity
Some Kindred are faster, dodge more elegantly, and can move with unimaginable grace. They use Celerity, the Discipline of pushing their bodies’ speed beyond mortal imagination.
• Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in any direction at such a speed as to confound their audience. They can land attacks, dodge around enemies, or get away in a lazy dust cloud. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.
• • • Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. The crowds seem frozen in their steps, as the vampire dances between cars and bullet streaks. A more gauche clan might wish for a popular 80’s synth track in the background. The • • • • and • • • • • slots allow the vampire to further improve their acceleration.
Showing off Celerity to innocent mortals is a Masquerade Violation.